The letters from the safe were my own addition to the campaign clues. I did not like the way some of the information was supposed to flow to the characters and thought I could do better.
- The campaign calls for the adventurers to contact the authorities with evidence and, well, I did not think the evidence as presented in the book was compelling.
- The campaign games convene once a month and the continuity suffers as a result of the players having a real world/game word ratio of 716 hours/4 hours nibbling at their brains.
- I've been a Call of Cthulhu GM since the game was published in the UK, and have a fondness for "hands on" clues the players can pass around and use as discussion points.
There was a wrinkle in that our virtual desktop of choice, Roll20, only takes such documents into the player journals as jpgs, and the scale reduction is fierce, so to maintain readability I had to use 36 pt type and size my paper so the letters would fit on a single page, export the documents to PDF, then import the PDFs, which converts them to jpgs and minisizes them.
Worth the effort, I reckon. In real life the paper would have been distressed with coffee-cup rings, scribbled warehouse nonsense, accidental tears and so forth. This takes too much time to represent digitally for me.
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