Showing posts with label On Venus. Show all posts
Showing posts with label On Venus. Show all posts

Saturday, February 6, 2021

Episode 25: Trouble in Venusstadt

The team stood outside the sewer outfall and watched as an aether flyer of notable design lifting from the city and flying into the overcast sky.

After a quick stop at the hotel to freshen up and get some un-sewered clothes, the team converged on the Echte warehouse where they suspected the Venusian Death Flowers were being stored before being smuggled to Earth.

Arriving at the Warehouse they observed that the entrances were guarded by what looked suspiciously like Brotherhood thugs. Copperfield made a recce around the warehouse and discovered that although there were no entrances other than those at the front (a personel door and a larger roll-up door in the loading dock) there was a rather dubious metal ladder up to the roof. Procuring a length of rope that was obviously not needed by the owner, the team ascended the rusty ladder and made their way onto the moss-encrusted roof as a fine rain began to fall.

Though the roof was treacherously slippery, by using themselves to counterbalance each other with the rope stretched across the warehouse roof they were able to remove one of the skylights and lower themselves in. Sadly, the slimy rope proved an unreliable mode of entrance and both Copperfield and Waldmont fell. By god fortune each had his fall broken by the pile of wooden crates, which obligingly split and splintered under repeated assault by plunging bodies.

Pulling apart one of the broken crates, the team found a curious opaque glass tank with a very workmanlike sealing arrangement. They surmized that this must contain one or more Venusian Death Flowers and that it would be a very bad idea to open the wel-screwed-down lid.

Unfortunately, their climbing had been observed by a guard, who followed them to the roof and observed them through the removed skylight. He raised the alarm and the other guards rushed in through the front door.

Battle ensued.

Copperfield made short work of the thug on the roof, and the others made telling shots at the others, but soon the air was full of flying bullets missing the intended targets and hitting ... the crates.

Now a new sound was heard, the sound of shattering glass, and a thug cried out and fell convulsing to the floor. Seeing this, the remaining three thugs ran for the office, firing their pistols wildly, with predictable results.

The intrepid adventurers made a dash for the front door as the thugs donned the gas masks hung in the office. Forsyth missed his footing and fell, and for a brief moment was aware of a captivating scent, almost irresistable. Almost. Thank heavens he was able to shake of the insidious effects and make his way to the door with the others. Emerging into the Vensian drizzle they were brough up short by a force of Venusstadt militia, to whom the team surrendered.

As they told their story to the commanding officer, an investigating militiaman was overcome with the Death Flower scent and fell convulsing to the floor, where he died. Immediately special troops were deployed to contain the dread vapours before the entire town was killed.

Our brave adventurers were taken to a stone building where they were hald incommunicado for some time and interrogated by first a sergeant and then later by someone who seemed more important, a man who gave the obviously false name of "Schmidt".

After much verbal fencing with this man, a representative of the Foreign Office arrived and spirited them away, telling them that they were now unwelcome in Venusstadt and indeed on Venus as a whole. In Fort Collingswood their names were unmentionable. Fortunatetly, each adventurer had favours they could trade upon to help repair their damaged reputations, but it would be along time before anyone would invite any of them to a dinner party.

The team were informed that Echte/Coeus had escaped by aether flyer, and that documents retrieved from the bank had spoken of "Dispersal devices" being manufactured on Earth by one "Crius". In addition, large sums of money had been funneled to Cairo Munitions, Denver Colorado.

Grabbing their things the team were boarded on a rather ill-appointed aether flyer, a diplomatic courier, and were ferried back to Denver post haste, a trip of some five weeks thanks to two rough passages through aether wakes.

The adventurers spent a small amount of time re-aquiring a suitable wardrobe, then went looking for information. They discovered that Dirk Cairo had his firm headquartered in New Jersey but also had many properties here in Colorado. In Denver was the Cairo Munitions showroom and main office. In Boulder there was a warehouse. In Golden there was a compound, and a casino Dirk Cairo frequented. And near Castle Rock there was a ranch.

A visit to the main office led to an encounter with the ebulient Bruce Badger, who had heard of Waldmont and his adventures, and was eager to show off his wares. While Waldmont and Copperfield distracted Badger, Forsyth took inventory of the desk and documents to be found on and in it. These told a story of deliveries to the warehouse from Venus.

Working the streets a little later, Copperfield discovered that shipments were also delivered to the ranch, indeed, lately that more deliveries went there than to the warehouse.

The team decided to visit Boulder by train and recce the warehouse, which was guarded round the clock and was of substantial construction. A plan formed. Perhaps a fake delivery would be one way to get the guards to open the doors of the warehouse so that a clandestine inspection could be made?

Saturday, January 2, 2021

Episode 24: The Tables are Turned

The screeching of the frog-iguana things made stealth something of a problem for both sides as they peered into the fog, hoping for a glimpse of a target. Somewhere in the swamp three beings were attempting to stalk the intrepid adventurers.

The three beings were in fact Otto and the two Lizardman defectors from camp, and unfortunately for them they were overly-eager to engage the adventurers in combat.

A brisk battle ensued with the brave adventurers firing speculatively and Otto rushing in to do his worst. A brief exchchange of hostilities and the Lizardmen hostiles were dead and Otto taken prisoner. Burke then used all his powers of persuation to cow Otto and extract the exact details of his dealings with Echte and his bank. Otto himself was allowed his freedom on the grounds that he clearly was a tool of Echte and knew nothing of the Brotherhood.

During this time the adventurers decided that Echte was non other than Coeus, and probably bankrolling The Brotherhood of Luxor. They determined to meet with Echte on heir return to Venusstadt, which was acheived with no further misadventures.

The team confronted Echte at the bank. He laughed off their accusations, then launched into a boastful monologue before activating a hidden switch. In a trice Echte dissappeared through a secret trap door in the floor, and secret side entrances to the office open revealing a gang of German heavies, all bearing Brootherhood tattoos.

Another desparate battle ensued with the adventurers getting rather the worse of things before the tide turned and they were able to escape into the secret passages and thence to the Venusstadt sewers. Evading the pursuing gang they emerged from a grating at the city wall, where they regrouped and made plans.

First stop would have to be their hotel and a quick bath and change of clothes. After days in the Venusian swamp and hours in the Venusstadt sewers they all felt the need to scrub the stink of Venus off themselves.

Monday, December 7, 2020

Episode 23: The Venusian Swamp Wildlife Is Troublesome

The team settled in for another night in the muggy heat and stench of the Venusian swamp.

On waking they discussed plans and decided to strike North and head for the Airship rendezvous by the lake, with the object of arranging an ambush there for the treacherous Otto. Unfortunately, they discovered that one of their company, Burke, had either left camp or been kidnapped during the night leaving no trace of his leaving nor any sort of note of explanation.

The team were surprisingly unbothered by this new development, and assumed that Burke would either redezvous with them later or would be brought to the airship rendezvous by Otto. Either way, they had problems of their own. Their numbers were down by approximately half, and they were in the middle of a Venusian swamp. Perhaps worries over their own chances trumped worrying about a colleague silly enough to wander off on his own. Who can say?

The discussion wound up, the course of action agreed by all, then suddenly the camp was attacked by a large swarm of Swamp Devils, those fearsome crocodilian reptiles that had bedeviled the team the previous day. The battle was short and intense, with much loss of life on the part of the native Lizardmen bearers, but eventually the beasts were all driven off or killed.

Reverend Fogg tried his best for the wounded Lizardmen, but there was nothing he could do for them, and their Lizardmen tribe-members held a ceremony in which the dead were consigned to the swamp.

It was then that the team discovered that the three lizardmen who were not part of Reverend Fogg's congregation had made good their escape, fleeing for the safety of the swamp when everyone was distracted by the life-and-death struggle against reptiles in a World Gone Mad. Clearly they had been waiting their chance, the absolute bounders!

The tracks led off north-east into the swamp, following the same apparent course taken by Otto, but the team were only just discovering this when three sets of shrill screams split the air, coming from the direction taken by the mutinous lizardmen. There was a short discussion as to whether or not this was worth investigating before the team did, in fact, investigate, discovering three lizardmen corpses with terrible acid burns and the skin and bones of a raptor, also showing signs of acid burns.

at this point each member of the team heard what they thought was Otto moaning quietly off in the fog. Indeed, when Waldmont and Montgomery went to investigate, there was Otto lying against a tree. moaning piteously. Montgomery strode forward and Reverend Fogg would have joined him but the Lizardmen suddenly became frantic, hissing and gibbering in their barbaric language and dragging Fogg back.

Ssassafrash began saying "I not see you see" over and over, and Capt. Forsyth suddely suggested that perhaps the Lizardmen could not see what each earthman could, that maybe "Otto" was not Otto. At this point, Montgomery gave Otto a poke with his sword and there was an explosion of protoplasmic goo as the Venusian Mimic - an insidious telepathic menace - resumed its true form and attempted to engulf Montgomery!

Luckily, Montgomery was nimble enough to scramble out of harm's way, but moments later the dreadful amoeboid thing attempted to engulf the hapless Waldmont! Thank heavens for Waldmont's lightning reflexes, for he too managed to avoid becoming a meal for the disgusting blob.

Unfortunatly, possibly unnerved by his near encounter with death, Montgomery rushed off into the fog, out of sight of his compatriots, and was attacked by a lurking pack of Raptors! He fought valiantly but was overmatched and outnumbered and fell to their hacking claws and flesh-tearing teeth. The rest of the team made short work of the foul-tempered dinosaurs from a safe distance, but as Rev. Fogg discovered, they were just too late to save their compatriot, and Devin was declared dead.

Lacking any digging tools and the soil in which to bury their friend, they were forced to perform a burial at sea, aided by the Lizardmen.

The ceremony, a cross between Anglican and Ssassafrash's tribal ritual for the dead, was suitably solemn, but the occassion was lent a rather gruesome coda as the team turned to leave and the waters to which they had just committed their comrade suddenly boiled with Venusian aquatic swamp denizens fighting to get a share in the bounty.

The team then struck off north and north-west, deciding that the quicker they could get out of this hell-hole the better.

Toward the end of the day they came across a strange scene. Two human figures lying on the ground. One was Burke, who seemed to be alive but sick, and one was awake, but delerious and clearly close to death.

Burke had a dart in him, and a pistol lying by his body. Rusch had a bullet wound and a dart gun by his side. Burke's wrists showed signs of his being tied up.

Rusch was muttering: "Coeus! Coeus! we will watch over Otto and keep him safe! Coeus!1"

Waldmont pulled out the dart and smelled it, and recoiled as he recognosed the tell-tale whiff of Red Sands! He hurled the dart away from him into the swamp and yelled the danger to the others as he ripped open Burke's clothes to discover a shallow scratch on the victim's chest. The dart had been prevented from penetrating fully by Burke's waistcoat and heavy linent shirt. Thank heavens for proper British attire!

Capt. Forsyth and Rev. Fogg attended to Burke, cleaning his wound and applying bandages while the visibly shaken Waldmont tried to make sense of what Rusch had said.

He remembered that "Coeus" was the name of a Titan for Greek mythology, and that The Brotherhood of Luxor's leadership seemed to identify themselves by code names chosen for such beings. He remembered that in the Kraal2 on Mars he had seen three cowled and masked Brotherhood leaders calling themsleves Kronos, Lord Hyperion and Lady Hyperion attempting to arrange an arms shipment.

Furthermore, he recalled that Kronos had spoken with a British accent, and that Lord and Lady Hyperion had French accents.

He surmised that Kronos was the Supreme Leader of the Brotherhood, and that Lord and Lady Hyperion were the infamous "M. et Mme Bourgeouis" from the Fort Oublie fiasco that had started him on this long journey into night.

It was Capt. Forsyth who, upon hearing these remembrances, suggested that "Coeus" might still be on Venus if, as it seemed now, he had tasked Rusch and company with looking after Otto.

Everyone then agreed that if Coeus was indeed on Venus, he would likely be someone living in Venusstadt.

A stretcher was fabricated by cutting up their one remaining tent and using two spears as poles, and Burke was portered by two Lizardmen to the next camp site, where a miserable camp was set up in the drizzle. No tent made for the prospect of an uncomfortable night, made only slightly tolerable by the camp beds and ponchos made from the rubberized tent material left over from the remains of the tent.

Rev. Fogg took the first watch with Ssassafrash, who reported sounds coming from the east, sounds and scents of two Lizardmen and a human. Unfortunately, nothing could be seen through the pea-souper that had descended a day ago and had yet to show signs of lifting.

Fogg woke the others and they in turn moved into positions of cover. The ambush was slightly ruined by the unforseen invasion of the camp site by small frog/iguana-like things which were underfoot and made a shrill screech when trodden on, which every member of the party did. Out in the fog the stealthy approach of the three unknown beings was interrupted by their own discovery of the frog-iguana things.

Tensely the team waited, straining to see anything in the fog.

Could this be the return of Otto?

  1. It's pronounced "KEY-awss"
  2. The High Martian fortress last seen in Episode 12

Wednesday, November 11, 2020

Episode 22: More Adventures in the Venusian Swamp

We return to the scene in the Venusian swamps, where our heroes have been informed by the now-loyal Ssassafrash, Lizardman bearer recently rescued from raptors by Reverend Fogg, that Otto plans to turn on them, kill them and let the swamp life deal with the evidence of this foul treachery.

Camp was made on a large islet, tents pitched and Professor Lazenby's Patent Folding Firecones set out and set ablaze. Professor Lazenby's "Everlast" Safari Torches were planted along the "coast" of the islet to drive back the darkness, the fog, the insect-life and the larger fauna, which fears fires that don't die of the damp in a few minutes. As the heroes huddled round their campfire Reverend Fogg held an impromptu service for a baker's dozen Lizardmen, who engaged him in fiendish disputation and analysis of his sermon for an hour or so, then wandered off hissing between themselves in what could have been a heated continuation of the debate.

There were now two distinct groups of native bearers in the camp: The so-called "Friends of Fogg" who deferred to Ssassafrash, and the rest, including one Ssakatash, the chief bearer to whom all the Lizardmen deferred, Friend of Fogg or not. Ssakatash was seen in earnest quiet converse with Otto, as were the human bodyguards, who had become known collectively to the heroes as the McSweenies for reasons that elude explanation. McSweeny was not in charge of Rusch, Heinrick, Schmidt, Fricke or Reinhart.

Although the heroes were ready for ambush, Otto was biding his time and the night passed relatively quietly. Perhaps the Lizardman had been mistaken?

Next day the heroes were attacked by three alligator-like swamp denizens as they crossed between islets, wading knee-deep in stinking water. Reverend Fogg immediately reprised his fearless defense of the day before and once again a seemingly invincible Venusian death reptile fell dead from a mighty blow on the snout. Sadly, his next attempt was completely unsuccessful, the blow landing on the animal's bony skull rather than its delicate snout, but shots rang out and soon the second creature lay twitching and oozing blood into the rank water of the swamp, at which point the third of these so-called "Venusian Swamp Devils" decided that discretion was the better part of valour and made a hasty escape into the murky water and ground fog. The Lizardmen watched this repulsing of Venusian predators with gape-mouthed silence, only the furious flicking of their tongues betraying their lack of composure.

Later that day the Lizardmen presented Reverend Fogg with the skin of the Venusian Swamp Devil, and insisted he wear it like a cape for a short ceremonial dance. A request to which a bemused Fogg acquiesced, unaware he was taking part in a Lizardman warrior naming ceremony.

It was after making camp that night that Ssassafrash's tip proved to be correct and Otto made his move, but the heroes - alerted to the near certainty of treachery - had planned for this and concocted an ambush of their own. Each hero concealed himself as best as possible in the various terrain features available - mostly large trees resembling a cross between mangroves and cycad fern-like growths, though Burke and Forsyth took advantage of the large pile of baggage in the middle of camp. When Otto's bodyguards and a select group of Lizardmen attempted to kill the heroes in their sleep, the surprise was reversed and a desperate battle broke out. Lizardman fought Lizardman with spears dripping poison, and pistol shots rang through the night.

Reverend Fogg leapt out of hiding and engaged an armed bodyguard with his fists, killing him with a mighty punch to the head, then surged forward to engage a second foe. Devin Montgomery had failed to adequately conceal himself behind a tree, was spotted by hostile Lizardmen, engaged by them and badly wounded by a round from the treacherous Otto's firing from the cover of his tent with his elephant gun. Waldmont was also less than successful in hiding, and was swarmed by a small crowd of belligerent Lizardmen, stabbing at him with their poisoned spears. He took many superficial cuts, but shook off the poison's effects with no trouble.

Burke and Forsyth now engaged from concealment, blasting away with their firearms and any target that presented itself. Devin Montgomery, bleeding from many wounds, staggered from the scene of battle into the darkness of an adjacent islet, but was startled into returning in-theatre by horribly suggestive noises from within the fog. His fear of lizards was, unfortunately, a severe handicap in this situation. Waldmont was now cornered and put up a spirited fight, but was wounded quite severely. Luckily, he seemed immune to the Lizardman poison. Otto was firing from concealment too, choosing target with care and showing a terrifying skill with his elephant gun.

Reverend Fogg took a second life with his lethal boxing techniques, leading many to speculate on a secret career as a didicoy1 when they had time to reflect on the carnage over a cup of tea. Ssassafrash rallied a pair of Lizardmen and they formed an armed cohort for "Lays on Hands of Death", the near legendary Friend to Lizardmen aka Reverend Fogg.

The battle was fierce, but eventually there were only three enemy Lizardmen left and they surrendered. Somehow Otto and the one remaining bodyguard escaped into the night.

Reverend Fogg now cemented his reputation with the Lizardmen by treating the wounded Montgomery and Waldmont and restoring them to a hale and healthy condition, if not exactly hearty, with a businesslike rapidity and characteristic modesty. Fogg's fellow Englishmen seemed rather blasé about this. English reserve? Sense of Entitlement? Who can say? Ssassafrash noticed, and added it to his growing picture of his hero.

Concerted attempts by the heroes to track Otto's path of retreat were unsuccessful, but Forsyth had the idea of seeing if the Lizardmen could pick up any trace and they were able to identify what looked like traces of Otto's escape path.

Two days of slogging through the swamp and a very intense battle had left everyone not native to Venus exhausted, and no-one was anxious to start ploughing through the Venusian swamp after Otto, who had demonstrated not only a startling marksmanship with his elephant gun, but was also demonstrably a master of wilderness survival and navigation. It was therefore decided to get some rest and to resume the hunt for Otto the next day.

Ssassafrash marshaled his fellow Lizardmen and arranged for pickets to be set, and the heroes were free to retire for a much-needed sleep.

  1. A carnival bare-knuckle fighter who is The Champ others are challenged to beat for money

Sunday, October 4, 2020

Episode 21: First Days on Venus

Waldmont, Wilhelm, Burke, Fogg and Montgommery land in Fort Collingswood, the capital of the British Colony on Venus.

After setting themselves up in a hotel courtesy of Wilhelm and Waldmont's seemingly endless line of credit (all except for Reverend Foggg who lodges at the church with the bishop) the team make the acquaintence of another Explorer's Club member, Captain Forsyth (Ret) who now works for the Colonial Office.

They discuss how they will proceed with their investigation into Venusian safaris into the deep swamplands, with a view to seeing if any are implicated in recovering the Venusian Death Flowers used by the Brotherhood to manufatcure the dread Red Sands toxin.

Montgomerry decides that he will use all his powers of investigative reporting to see what he can turn up in the lower quraters of the town, and he is spectaculalry successful, finding three names on note, three well-known men who have led safaris which recovered Venusian Death Flowers.

The first name is that of Alwin Otto, a belgian rare flower collector who seems able to spend a lot of money on his safaris given his rather niche interests. His safaris would seem to be funded by the Etchardian Bank, which is headquartered in Venusstadt, capital of the German Colony.

The second name is that of Leibrecht Berthanhouser, a German pharmaceutical representative. Longshoremen reprot that his Death Flowers have been going missing before they can be shipped.

The third name is that of Jóska Scabolick, a Hungarian noble with a prickly temper and what amounts to an obsession with his honour who is the head researcher for the Zoological Foundation. Longshoremen report that his Death Flowers have also been going missing from the loading docks.

The team relocate to Venusstadt after finding out that Alwin Otto plans to depart on safari within a week, and make their desire to join his safari known. Otto is pleased to have become known more widely as a successful rare flower collector and offers places on the safari for the six members of the team - at an exhorbitant price. Wilhelm and Waldmont open their purses again and Otto is even more impressed.

During the negotiations, Otto conveys Waldmont to the Etchardian Bank in order to establish a financial presence in Venusstadt with Waldmont's letters of credit drawn on LLoyd's of Syrtis Major.

During this visit, Waldmont is introduced to the bank's president and majority share holder, Mathias Etche, who invites the team to dinner at their convenience. Etche seems to have a close working relationship with Otto in Waldmont's opinion, bolstered by observing Etche and Otto in earnest private conversation.

Etche offers Otto and Waldmont an iced(!) drink and departs on bank business.

After a few days the party board an airship which ferries them to Lake Hindenberg, where they join twenty Lizardman porters, six human guards armed with pistols and clubs, sundry supplies and enough canoes to provide the second stage of transport into the deep swamplands where the rarest flowers may be found.

Once deep in the swamp, Otto has everyone beach the canoes and the safari continues on foot, with the porters navigating the shallowest channels between islands of matted vegetation overgrown with giant Cycad ferns.

The heat and humidity are beyond oppressive and the team are soon feeling the effects of exhaustion, each breath seeming not to draw in enough air. They sweat but there is no breeze to carry off the moisture and cool them, and the stink of rot is almost overpowering.

The safari gradually opens up into a long line, with Otto far in the lead and out of sight most of the time as he blazes a trail through the greenery, hacking away with gusto belied by his size, on the track of whatever he hopes to recover. The team of course hope this will be Venusian Death Flowers.

Hours into the safari the team, now in the rear of the march, are alerted by Captain Forsyth that they are being stalked by a pack of Venusian raptors when he spots them about to pounce upon a lone Lizardman guide and opens fire witgh his trusty revolver, killing one of the beasts.

Waldmont and Wilhelm also open fire, but to little effect. Montgommery, handicapped by his fear of lizards, is suddenly confronted by a raptor when it leaps up to him, and he panics and freezes. Reverend Fogg grabs the lone porter and yanks him back to safety at grave personal risk. Burke fires and stuns a raptor, Forsythe fires but misses.

The pack now attacks the party, running and leaping to the attack, but fortunately they only manage to wound two members of the party, Fogg and Forsyth. The combat turns nasty, with Waldmont dropping his rifle, useless thanks to the proximity of a raptor, and drawing his pistol. Forsyth retreats to fight another day and manages to dodge the attack at his back.

But the hero of the piece has to be Reverend Fogg, who demonstrates the very best of British Pluck when he punches a raptor in the snout and kills it outright. Before his teammates can register their astonishment, he does it again! Two vicious dinosaurian attackers killed in a demonstration of expert pugilism and sustained British Courage Under Fire!

Suddenly there is only one animal left, which has the bright idea of running away, and Wilhelm is finally free to deploy his healing nebulizer mask, curing Reverend Fogg and Captain Forsyth of their bite wounds.

Otto, on becoming aware of the fracas, orders camp be made for the evening on a large, relatively dry islet.