Monday, December 18, 2023

Interlude: A rules Reminder to All Cast Members

A reminder to all cast members: There are many discrepancies between the Red Sands setting, SWADE, and various other period appropriate setting books such as Deadlands Reloaded, especially in the matter of weapon statistics and costs.

To re-iterate for the cast and for any prospective cast: in the event of a discrepancy, unless the GM says otherwise, Red Sands rulings are in effect and all contradictory rules are not.

Notable exceptions are to base mechanics, where SWADE will be made to work, and specifically the Winchester lever action rifle statistics, in which the Deadlands Reloaded statistics are in force. If there are incompatabilities between a Red Sands Edge/Skill/Hindrance and the SWADE version, the GM will work with the player to arrive at a mutually agreeable compromise.

The 1 on the Skill Die thing:

  • A 1 on a skill roll is always a failure, and may precipitate extra complications.
  • If shooting, an unbennied 1 is
    1. A jam (automatics only)
    2. A dud round (Black Powder, Revolvers and Automatics)
    3. Out of Ammo (friendly extras only).
    4. WC, snake eyes only - Serious, weapon-disabling problem (broken hammer, broken spring, cracked barrel etc)

Wildcards only run out of ammo when their actual ammo count hits 0.

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